Level design shines in The Climb 2, giving you a host of options to amble up each of the game’s separate mountain formations. Harder and easier routes present themselves along the way, so you can climb however you feel most comfortable. Far jumps with crumbling handholds make for great shortcuts, but also pretty obvious deathtraps. You can choose to venture through even more annoying handholds, like the ones you have to dust off first, or the ones with spikes that sap your virtual stamina. Things like unsafe ladders and loose monkey bars are everywhere, so you have to choose wisely.
The Climb 2 can be breathtakingly beautiful. That said, at least in my prerelease version, it feels like the game is knocking up against Quest 2’s modest compute overhead, which necessitates some lower res textures, and also what I assume is a very strong use of FFR (fixed foveated rendering), as you can clearly see the border between higher resolution sections in the middle of your field of view and those ‘feathered out’ in the periphery.
Title: The Climb 2
Developer: Crytek
Engine: CryEngine
Publisher: Crytek
Platforms: Microsoft Windows
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System Requirements
Minimum:
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- Requires a 64-bit processor and operating system
- OS: Windows 7 64-bit or later (64 Bit ONLY)
- Processor: Quad-core Intel or AMD processor, 3.0 GHz or faster.
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 or AMD Radeon R9 280X series card or higher.
- DirectX: Version 11
- Network: Broadband Internet connection
Recommended:
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- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit or later (64 Bit ONLY)
- Processor: Quad-core Intel or AMD processor, 3.4 GHz or faster.
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070
- DirectX: Version 11
- Network: Broadband Internet connection
Screenshots
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